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Guido Henkel

Guido Henkel

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  • Programming

    A simple cross fade shader for Unity

    By Guido on April 22, 2013

    The other day I was putting some polish to Deathfire‘s character generation and we wanted to fade character portraits from one to another when the player makes his selections. Unlike hard cuts, cross fades simply add a bit of elegance to the program that we did not want to miss. I went through Unity’s documentation and very quickly came across… Continue reading "A simple cross fade shader for Unity"

  • Deathfire, Programming

    Deathfire’s Character Generation – the stats at the heart of the game

    By Guido on April 15, 2013

    Usually when starting a new role-playing game, one of the first things you begin to work on is the underlying game system. Deathfire was no different. After a few programming tests to prove general feasibility of certain key features, the first thing we turned to was the game’s character generation. Because the player’s stats, attributes and traits are at the… Continue reading "Deathfire’s Character Generation – the stats at the heart of the game"

  • Deathfire, Games

    The conception of Deathfire

    By Guido on March 20, 2013

    After I had put aside Thorvalla last year, I no longer had the urge to create some huge game world. The work load on that game would have been enormous, requiring us to build a team with over twenty people to get it done right. Needless to say that a team of that sort requires a tremendous financial commitment and… Continue reading "The conception of Deathfire"

  • Deathfire, Games, Programming

    Going ahead with a new game — Deathfire

    By Guido on March 11, 2013

    I am certain it has not escaped your notice over the past few months that I’ve been working on some game-related things lately. I am sure my posts and tweets about Unity were a dead give-away. Well, I have decided that it may be time for me to share with you some of the things I’m doing, because with every… Continue reading "Going ahead with a new game — Deathfire"

  • Movies

    The illusion that is UltraViolet

    By Guido on March 1, 2013

    Recently I read the headline that the CEO of Sony Pictures thinks UltraViolet needs improvement. The headline made me chuckle because I could have told them that two years ago. In fact I pointed it out in reviews back then. These days I do not even bother to check for UltraViolet, because to this date still, it is completely useless.… Continue reading "The illusion that is UltraViolet"

  • Games

    A trip back in time with Kultpower’s gaming magazine archive

    By Guido on February 22, 2013

    As I’ve become more active in the games industry over the past months, %%% % % % I’ve also paid more attention to gaming related links, %%% % % % as you can imagine. No, I’m not going to talk about the Playstation 4 announcement. I will leave the hyperbole to others who have more panache for the upcoming new… Continue reading "A trip back in time with Kultpower’s gaming magazine archive"

  • Programming

    Unity3D fully lives up to its reputation

    By Guido on January 21, 2013

    In recent weeks I have spent a bit of time with Unity3D, the middleware package that gets a lot of acclaim — and deservedly so, I must say. Those of you who have followed me for some time, or know me, are aware that I am always very outspoken about issues I see in the things I do or work… Continue reading "Unity3D fully lives up to its reputation"

  • Games

    My latest project, THORVALLA revealed…

    By Guido on November 23, 2012

    For the gamers among you, I have some exciting news to share. For the past months I have been working on a new project that took me back to my computer gaming roots. Teaming up with veteran game designer Neal Hallford, I have prepared a concept for a cool new computer role-playing game that we are currently trying to fund… Continue reading "My latest project, THORVALLA revealed…"

  • Books, Writing

    The Spirit of Poe a major bust

    By Guido on September 24, 2012

    [Just a quick note here before you read this article. Since writing this blog post I have received a contributor copy of “The Spirit of Poe” from Jeremiah Wright. However, I still have to point out that I received the copy in mid-March 2013 and only after relentlessly sending emails, %%% % % % requesting a copy. Considering that the… Continue reading "The Spirit of Poe a major bust"

  • Books, Formatting

    Time to rethink Kindle content generation

    By Guido on September 17, 2012

    The announcement of the next generation of Amazon’s Kindle has set the eBook world abuzz once again. Not only are the new models more attractive than their predecessors, but they also expand the market in new, untapped territories. For authors, this is great news, of course, but often, where there’s light there’s also darkness. In this case, the cloud on… Continue reading "Time to rethink Kindle content generation"

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