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  • Deathfire, Games

    A look at the focus group results and Deathfire’s final title

    By Guido on August 26, 2013

    A few weeks ago we ran a small focus group among Deathfire fans, as you may remember. Many of you have been eager to hear about the results of this focus group and as I had promised, %%% % % % today I want to share with you a closer look at the outcome. The focus group was designed to… Continue reading "A look at the focus group results and Deathfire’s final title"

  • Books, Deathfire, Games

    Darkstation Podcast with lots of background info

    By Guido on August 23, 2013

    I recently did a lengthy podcast interview the great folks over at Darkstation and I thought I’d let you all know that the podcast is now live on their site in the “Darkcast” section. The podcast has the title Making Zombies with Fire and covers a lot of ground. Not only did we talk about my current game project, Deathfire,… Continue reading "Darkstation Podcast with lots of background info"

  • Deathfire, Games

    Let me tell you a story

    By Guido on July 30, 2013

    One by one they are disappearing Friends, brothers, sisters, mothers, fathers When they return they aren’t who you think They look the same. They sound the same But they are no longer the same… The most unholy of spells incanted, Undead fire burns in its victims’ eyes… The Nethermancer has spoken His was the last voice they heard… Before they… Continue reading "Let me tell you a story"

  • Games

    An untainted look at the cover of Shadows over Riva

    By Guido on June 26, 2013

    While cleaning up my hard drive just now, %%% % % % I stumbled across a neat image that I thought I’d share with you. Here, for the first time, I assume, is a look at the original artwork for Shadows over Riva without any logo and without any cropping. This is the artwork that as it was delivered to… Continue reading "An untainted look at the cover of <b>Shadows over Riva</b>"

  • Deathfire, Games

    Oh no, it moves…

    By Guido on June 24, 2013

    After a lot of the talk about some of the basics of the game, I thought it would be nice to have Marian discuss some of the work the art department has been doing on their side of things. So without further ado, here is Marian with some shop talk for you. I’ll be back next time with more info… Continue reading "Oh no, it moves…"

  • Deathfire, Games

    Volunteers for a Deathfire Focus Group, anyone?

    By Guido on June 3, 2013

    As the development of Deathfire progresses, we have reached a junction in the development of the game where we would like to get direct feedback from the fans. We want to hear your opinions! Since it has always been one of our foremost intentions to share as many aspects of the development with you, the fans, as possible, we feel… Continue reading "Volunteers for a Deathfire Focus Group, anyone?"

  • Deathfire, Games, Programming

    A first look at the user interface

    By Guido on May 27, 2013

    Before I get into the next Development Diary entry for Deathfire, I wanted to point you all to a new interview with me on The Nerd Cave. It is an interesting – I think – look at the different aspects of my career, not only the games most people are familiar with. But now back to our regularly scheduled programming…… Continue reading "A first look at the user interface"

  • Deathfire, Games

    Why would you have bind-on-equip items in a single-player RPG?

    By Guido on May 14, 2013

    On my Twitter feed, as well as here on the blog, a few questions have arisen, regarding the “Bind item on equip” option displayed in the Item Editor. It is an option that is highly unusual for a single-player game, and some of you are wondering what’s up with that. “Bind on Equip” has been brought to the table by… Continue reading "Why would you have bind-on-equip items in a single-player RPG?"

  • Deathfire, Programming

    Items and weapons – key ingredients in a good role-playing game

    By Guido on May 13, 2013

    For the past few days I’ve been working on some exciting things in Deathfire, that have propelled the game forward quite a bit in my mind. Items. Sounds trivial, I know, but items are the salt and pepper of any role-playing game. It started when I decided to make a weapons list for the game. We have been working on… Continue reading "Items and weapons – key ingredients in a good role-playing game"

  • Deathfire, Programming

    The technology behind “Deathfire”

    By Guido on April 29, 2013

    As I promised, I want to talk a little more about the technology behind Deathfire today. I mentioned on numerous occasions that we are using Unity3D to build the game, but of course that is only a small part of the equation. In the end, the look and feel of the game comes down to the decisions that are being… Continue reading "The technology behind “Deathfire”"

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