Isn’t it time we rethink idle animations?
I thought I’d write today about something that has been bothering me in computer and video games for many years—decades, in fact. Exaggerated idle animations, a problem that plagues even some of the most famous of AAA games. When was the last time your chest was heaving up and down five inches when you were standing still? Really… try to… Continue reading "Isn’t it time we rethink idle animations?"