A few interviews that you might find interesting

Over the past weeks, %%% % % % a few interviews with me have appeared around the Web, and I thought I’d mention them here real quick, in case you are not following me on Twitter or Facebook – shame on you! – an may thus have overlooked these interesting tidbits.

I did a two-part interview with Inkwrapped.com on the subject of eBook formatting. As you all know, I have written a book on the subject, called “Zen of eBook Formatting,” and David Powning, who is running Inkwrapped.com, approached me to talk about the state of the industry. The interview turned out a bit lengthy as we covered all the areas and he decided to present it in two parts on the site.

The first part cover the basic questions about what the biggest pitfalls and stumbling blocks are in the field of eBook formatting, and also whether it makes sense to authors to format their eBooks themselves. The conversation goes into some pretty deep details that you may not have been aware of.

In the second part we talk abut the approach that traditional publishers take towards eBooks and the formatting, but also ventures into areas such as interactive eBook features.

Take a look, if you’ve gotten curious, and see what I have to say on the subject, and perhaps it may give you a few new ideas. You can find the interview here


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Another interview arrived, courtesy of “Wilson’s Dachboden,” a German blog. It is an in-depth discussion of the first role-playing game I wrote, called “Spirit of Adventure.” The game was the perfect bridge from the text adventures I started with towards the large-scale role-playing productions like the “Realms of Arkania” games that followed. Fraught with problems during the development and the subsequent distribution, we never managed to bring the game to its full potential, unfortunately, but despite the problems, it opened the door to the “Realms of Arkania” games.

Christian Genzel, who runs “Wilson’s Dachboden,” has been playing “Spirit of Adventure” and is intimately familiar with the game and the conversation we had touches upon a lot of aspects that directly related to issues that had long been forgotten by time, or that had never really been discussed in public.

The interview is in German, but I found that the Bing Translator does a pretty decent job converting it to English.

Make sure to stop by there and check out this in-depth discussion of this classic RPG game of mine.

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