Platform: Any/UnityLanguage: Python/C#Requirements: None Many of you may be familiar with the term Title Case in conjunction with text handling. It is typically used for things, such as book titles, game titles, movie titles, and so forth.The common perception appears to be that writing a name or headline in title case means to simply capitalize the first letter of each… Continue reading "Proper Title Case creation in Python and C#"
Platform: Unity3D Language: C# Requirements: Pixelplacement’s iTween Plugin Recommended album to listen to: Uriah Heep – Look at Yourself Many classic, scrolling arcade space shooter games used a technique that is commonly known as an endless starfield. It is a backdrop that is continually generated as players direct their ship through space, annihilating swarms of approaching enemy vessels. The traditional… Continue reading "Endless Scrolling Starfield in Unity"
The other day I was putting some polish to Deathfire‘s character generation and we wanted to fade character portraits from one to another when the player makes his selections. Unlike hard cuts, cross fades simply add a bit of elegance to the program that we did not want to miss. I went through Unity’s documentation and very quickly came across… Continue reading "A simple cross fade shader for Unity"