This article is a repost of a featured blog post I wrote for Gamasutra.com The extinction of computer roleplaying games seemed inevitable by the mid-1990s, a time when publishers almost uniformly dropped the genre. High development costs and long development cycles made them risky propositions, especially since they catered to a niche audience and therefore never generated the same shareholder-pleasing… Continue reading "A new recipe for the roleplaying game formula"
Tag: game design
For 30-odd years I have been developing computer games. Over that period of time, I have seen many changes, both in technology as well as in general game design. As I look back, however, I find that things are not always just moving forward, as we blindly assume. It pays to look back on occasion, to learn from the lessons… Continue reading "To Build a Better Game"