A new recipe for the roleplaying game formula
This article is a repost of a featured blog post I wrote for Gamasutra.com The extinction of computer roleplaying games seemed inevitable by the mid-1990s, a time when publishers almost uniformly dropped the genre. High development costs and long development cycles made them risky propositions, especially since they catered to a niche audience and therefore never generated the same shareholder-pleasing… Continue reading "A new recipe for the roleplaying game formula"