After I had put aside Thorvalla last year, I no longer had the urge to create some huge game world. The work load on that game would have been enormous, requiring us to build a team with over twenty people to get it done right. Needless to say that a team of that sort requires a tremendous financial commitment and… Continue reading "The conception of Deathfire"
Month: March 2013
I am certain it has not escaped your notice over the past few months that I’ve been working on some game-related things lately. I am sure my posts and tweets about Unity were a dead give-away. Well, I have decided that it may be time for me to share with you some of the things I’m doing, because with every… Continue reading "Going ahead with a new game — Deathfire"
Recently I read the headline that the CEO of Sony Pictures thinks UltraViolet needs improvement. The headline made me chuckle because I could have told them that two years ago. In fact I pointed it out in reviews back then. These days I do not even bother to check for UltraViolet, because to this date still, it is completely useless.… Continue reading "The illusion that is UltraViolet"