When simple text generation is simply not enough: Part 1
This post is part of a three-part series. Directly access each installment here Part I • Part II • Part III One of the key elements in your toolbox when developing role-playing or adventure games is a smart text generation stage that allows you to intelligently create dynamic text strings on the fly so that you can embed item names,… Continue reading "When simple text generation is simply not enough: Part 1"