Before I get into the next Development Diary entry for Deathfire, I wanted to point you all to a new interview with me on The Nerd Cave. It is an interesting – I think – look at the different aspects of my career, not only the games most people are familiar with. But now back to our regularly scheduled programming…… Continue reading "A first look at the user interface"
Month: May 2013
On my Twitter feed, as well as here on the blog, a few questions have arisen, regarding the “Bind item on equip” option displayed in the Item Editor. It is an option that is highly unusual for a single-player game, and some of you are wondering what’s up with that. “Bind on Equip” has been brought to the table by… Continue reading "Why would you have bind-on-equip items in a single-player RPG?"
For the past few days I’ve been working on some exciting things in Deathfire, that have propelled the game forward quite a bit in my mind. Items. Sounds trivial, I know, but items are the salt and pepper of any role-playing game. It started when I decided to make a weapons list for the game. We have been working on… Continue reading "Items and weapons – key ingredients in a good role-playing game"