Deathfire’s Character Generation – the stats at the heart of the game
Usually when starting a new role-playing game, one of the first things you begin to work on is the underlying game system. Deathfire was no different. After a few programming tests to prove general feasibility of certain key features, the first thing we turned to was the game’s character generation. Because the player’s stats, attributes and traits are at the… Continue reading "Deathfire’s Character Generation – the stats at the heart of the game"