Items and weapons – key ingredients in a good role-playing game
For the past few days I’ve been working on some exciting things in Deathfire, that have propelled the game forward quite a bit in my mind. Items. Sounds trivial, I know, but items are the salt and pepper of any role-playing game. It started when I decided to make a weapons list for the game. We have been working on… Continue reading "Items and weapons – key ingredients in a good role-playing game"